WEBVTT

00:00:01.280 --> 00:00:03.429
Welcome to CNN World Headquarters here

00:00:03.439 --> 00:00:05.990
in Atlanta, Georgia. This is Studio G,

00:00:06.000 --> 00:00:08.470
where I host CNN World Sport. We've got

00:00:08.480 --> 00:00:10.709
you covered. I'm Koi Wire. This is World

00:00:10.719 --> 00:00:12.950
Sport. 30 minutes of moments that make

00:00:12.960 --> 00:00:15.110
jaws drop and hearts race. Pretty

00:00:15.120 --> 00:00:16.790
snazzy, right? Well, if you haven't

00:00:16.800 --> 00:00:20.070
noticed, there's a secret. I'm actually

00:00:20.080 --> 00:00:22.710
standing in a TV studio that's green.

00:00:22.720 --> 00:00:24.710
Everything around me, the walls, the

00:00:24.720 --> 00:00:27.429
lights, the motion, even the screens are

00:00:27.439 --> 00:00:29.189
created by a powerful computer system

00:00:29.199 --> 00:00:32.069
running something called Unreal Engine.

00:00:32.079 --> 00:00:34.310
The same kind of technology used to make

00:00:34.320 --> 00:00:37.430
video games. Listen, before I ever step

00:00:37.440 --> 00:00:40.389
on set, a team designs a digital sports

00:00:40.399 --> 00:00:42.630
world. Kind of like creating a level of

00:00:42.640 --> 00:00:45.670
a video game. They design backgrounds,

00:00:45.680 --> 00:00:48.950
lighting, video screens, and animations.

00:00:48.960 --> 00:00:51.510
All of that lives inside the computer.

00:00:51.520 --> 00:00:53.590
The cameras filming me don't just record

00:00:53.600 --> 00:00:56.229
video. They also send information to the

00:00:56.239 --> 00:00:58.950
computer where the camera is, how it

00:00:58.960 --> 00:01:01.510
moves, when it zooms or pans. So when

00:01:01.520 --> 00:01:03.590
the camera moves, the virtual background

00:01:03.600 --> 00:01:05.990
moves with it, making it feel real.

00:01:06.000 --> 00:01:07.910
That's why it looks like I'm actually

00:01:07.920 --> 00:01:10.230
inside the scene. And behind the scenes,

00:01:10.240 --> 00:01:12.230
operators use real buttons, not

00:01:12.240 --> 00:01:14.870
keyboards, to control everything. One

00:01:14.880 --> 00:01:17.190
button might change the background,

00:01:17.200 --> 00:01:19.910
switch the lighting, bring up a graphic,

00:01:19.920 --> 00:01:22.230
or move us to an entirely new location

00:01:22.240 --> 00:01:25.429
in this enormous room. It all happens

00:01:25.439 --> 00:01:27.670
live while I'm talking to you. My job,

00:01:27.680 --> 00:01:29.749
focus on the story. The computer is

00:01:29.759 --> 00:01:31.590
updating the scene. The cameras and

00:01:31.600 --> 00:01:34.310
graphics are staying perfectly in sync.

00:01:34.320 --> 00:01:36.550
If everything works out right, you don't

00:01:36.560 --> 00:01:38.870
even notice the technology, just the

00:01:38.880 --> 00:01:42.310
story. So, my job is fairly easy

00:01:42.320 --> 00:01:43.910
compared to the rest of my team. And the

00:01:43.920 --> 00:01:46.389
main thing is I have to remember never

00:01:46.399 --> 00:01:48.310
wear green.

00:01:48.320 --> 00:01:50.789
Anything green will display whatever the

00:01:50.799 --> 00:01:52.550
computer is putting out. So if I'm

00:01:52.560 --> 00:01:55.030
wearing a green suit or a shirt or

00:01:55.040 --> 00:01:58.389
bodysuit, this is what we get. Pretty

00:01:58.399 --> 00:02:01.109
cool. Oh man.

00:02:01.119 --> 00:02:05.429
Woo. I'm the head of my class. So when

00:02:05.439 --> 00:02:07.270
I'm long and gone someday and some of

00:02:07.280 --> 00:02:09.510
you come to take my job, remember, never

00:02:09.520 --> 00:02:11.670
wear green. Speaking of long and gone,

00:02:11.680 --> 00:02:14.720
see you.
